6 steps for implementing gamified systems


Brought to you by the letter D and the number 6! Prof. Werbach identifies 6 steps for implementing gamified systems, and each step starts with a D: Define business objectives - what is the system designed to accomplish, what are its goals? Delineate target behaviors - what do you want people to do? Describe your … Continue reading 6 steps for implementing gamified systems


Design Thinking

According to Prof. Werbach in the Gamification course on Coursera, design thinking has 4 characteristics. Design thinking is purposive Design thinking is human centered, which means it accounts for the humans who will be participating in the experience Design thinking balances analytical & creative thinking Design is iterative, and involves several rounds of prototyping and playtesting. … Continue reading Design Thinking


pbl stands for points, badges, and leader boards

The most common elements in gamification are PBLs. That stands for Points, Badges, and Leaderboards. Points help to keep score during the game, so that a winner can be identified. They can also determine who has completed the game and reached a win state. Points can also connect to rewards, both in game or in … Continue reading PBL

Why Gamify

why to gamify

I began trying to complete my first written assignment for the Gamification course, and I realized that I needed to revisit the reasons Professor Werbach gave for pursuing gamification. He identified 5 reasons: An engagement gap: a need to get more people to connect with or use a product or service Choices: an effort to … Continue reading Why Gamify

Pyramid of Game Elements

pyramid of elements consists of dynamics, mechanics, and components

In video lecture 4.2, Prof. Werbach introduces the Pyramid of Game Elements (See screenshot). Every game is constructed of dynamics, mechanics, and components that contribute to the overall experience. It is not essential that every game utilize all of the available options for each element, but the combination creates the richness of the experience. Dynamics … Continue reading Pyramid of Game Elements

Types of Fun

list of the types of fun

In addition to the formal courses I am taking for credit, I am also taking the free Coursera course on Gamification. It has been fascinating, and is probably the best example I have seen yet for a MOOC (Massively Open Online Course). I particularly wanted to capture Professor Werbach's list of the types of fun, … Continue reading Types of Fun